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2507 books to explore · Review entries are shown where available.

ANOTHER PERSPECTIVE

From the review collection

Reader review4

Very good, with a few caveats

I got a lot out of this, even if a few sections felt rushed.

I came to this book already familiar with the basics, and it still had plenty to offer. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Some terminology is introduced without much ceremony; I had to look a few things up along the way. A good addition to a technical library, as long as you know what you are buying.

Ava BrooksPhD student · Seoul, KR
Introduction to Quantum Computing and Algorithms
Reader review5

Outstanding introduction

A superb guide. The examples are small but complete.

I have been working with physics simulation for a few years now and I still found plenty here that was new to me. A few of the examples could be more realistic, but the underlying points come across clearly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The author clearly knows the subject deeply and has thought hard about how to teach it. An easy five stars from me. I look forward to whatever the author writes next.

Leo AndersonTechnical lead · Berlin, DE
Contacts and Constraints
Reader review5

Clear, thorough, and genuinely useful

Worth every page. I have already recommended it to two colleagues.

I came to this book already familiar with the basics, and it still had plenty to offer. The balance between theory and practice is well judged; neither side dominates. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Katie JamesData scientist · Sydney, AU
Dual-Quaternions and Computer Graphics
Reader review3

Useful, but not essential

It does the job, though it took some patience to get through.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. A few of the examples could be more realistic, but the underlying points come across clearly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Useful as a reference, less so as a straight read from cover to cover.

Ed NguyenData engineer · Dublin, IE
WebGPU (Graphics and Compute) API in 20 Minutes (Coffee Break Series)
Reader review5

Clear, thorough, and genuinely useful

A superb guide. The examples are small but complete.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The progression from chapter to chapter is well thought out; nothing feels out of order. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The index and cross-references are surprisingly good, which matters for a book I will come back to. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Rosa PetersonData scientist · Edinburgh, UK
Game Inverse Kinematics: A Practical Introduction
Reader review4

Very good, with a few caveats

A worthwhile addition to my shelf, with realistic expectations.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Oliver ThomasGame developer · Athens, GR
Foundations of Graphics & Compute: Volume 5: Ray-Tracing

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