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Cover of Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) FROM THE BOOK CATALOGUE

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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

By Kenwright

Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.

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Catalogue reference: 5b64b851c8dbc04c

INSIDE THE BOOK

About this book

This book demystifies Vulkan’s ray-tracing extensions and walks you through building real-time rendering pipelines. From acceleration structures to shader stages, you'll gain practical experience and insights into modern GPU programming for photorealistic visuals.

From the publisher’s description

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.
  • Explore GPU acceleration and optimization.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review5

A genuine pleasure to read

Worth every page. I have already recommended it to two colleagues.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The index and cross-references are surprisingly good, which matters for a book I will come back to. The author is unusually honest about where the simplifications break down, which I appreciated. Worth the money and the reading time, without hesitation.

Greta WoodSelf-taught developer · Lisbon, PT
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review4

Good value, minor gaps

Strong content, uneven pacing. I would still recommend it.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The author clearly knows the subject deeply and has thought hard about how to teach it. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Some of the material is available elsewhere, but rarely presented this clearly. A good addition to a technical library, as long as you know what you are buying.

Mateo KellyDevOps engineer · Stockholm, SE
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

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